A recent Wired News article describes how Microsoft is attempting to combat Halo II hacks. What does this have to do with virtual worlds? I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the time. They looked friendly enough--at least, no one had fruit ready to throw at us.
Preparations for Accelerating Change 2005 have hit their groove and registration is open. You can check out what’s recently been added at. I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the time. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.
Not long ago, some folks were cheering Sony Online's embrace of real-money trades (RMT) as a fatal blow to third-party RMT brokers like IGE. Well, if you believe today's rumors, we should all be so fatally, um, blown. Says Galrahn over at UO Powergamers.com: "My sources out of Florida have confirmed that IGE has completed negotiations for limited license agreements for at least 5 North American MMOGs. The official announcement is expected at E3." Otherwise, I probably would have gone crazy adding feature after feature. I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the time.
Of possible interest to the virtual property mavens: Matthew Hector (a.k.a. CmdrSlack) has posted There's Gold in Them Thar Pixels! over at Grimwell. It's a law review format walk through RMT issues -- Matt's previous posts are here and here. I'm turning off comments here to push them toward Grimwell's forum. Think of all the game design, customer service, bandwidth, and infrastructure. All designed to ensnare one into a world by keeping them there, literally.
A while back I wrote about my household's bewitchment with Animal Crossing: When it was your turn, you loaded the game from a paper tape - another brittle and time-consuming process. Then, you played via a *really* "laggy" interface which would occasionally fail completely when paper supplies were exhausted.
Back in 1971 I was a senior in high school. My school didn't have any computers, but I had managed to "use" (read "steal") an account on a Sigma 7 at University of California, Irvine. I was trying to teach myself BASIC from a book. At the time there was a program that ran on a vector graphics terminal on the Sigma 7 that was a simple "shoot-em-up" space war game [ed: a port of Spacewar]. I wanted to make a game like that, but I only had access to an ASR-33 Teletype non-video terminal
Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.
Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.
Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.
Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.